I had the pleasure of working on this amazing game Indiana Jones and the Great Circle the Order of Giants!
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For the DLC we worked in PODs, see list bellow with the environment artists there were part of my POD , our main focus areas where the sewers, Tiber River and Cloaca tunnels
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On this map I had various responsibilities such as dressing/decal pass, material painting and creating various structures across the map.
I also was responsible to do some planning for the POD as well as give feedback when it was needed.
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One of our main goals was to try and re-use art content from the main game, in order to create something new and unique! Of course weren't blocked from creating new art content, has we had many situations where it was the only way to create interesting environments
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In the Tiber river I am worked on terrain, doing sculpting, texture blending and scattering, plus some setdressing
In the Cloaca Tunnels I had the responsibility of create the main tunnels, keeping in mind the dimension of the boat, in order to facilitated player moving in all axis while using it.
Plus did some setdressing, vpaint and decal passes.
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Big shout-out to Ilenia di Maria and Tiffany Chu! A couple of us in the POD took some time off after release of the main game and both took a lot of responsibility on these spaces and created really awesome art!!
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Following the re-use goal I used stone assets create for Gizeh and Vatican, with new texture variations in order to create the main tunnel structure
These assets where done by:
https://www.artstation.com/alvarohidalgo
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Thanks to everyone that gave me feedback in order to improve my work!
Thanks to all the people that contributed to this map/game, from artists, level/gameplay design, animators, cinematics, sound/music design, Vfx, programmers, QA, tech art in order to achieve this great quality!
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Art Direction:
https://www.artstation.com/torvenius
Mattias Astenvald
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Lead Environment Artist:
https://www.artstation.com/starander
Associate Lead Environment Artist:
https://www.artstation.com/mila
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Environment Artists:
https://www.artstation.com/tiffanychu
https://www.artstation.com/kostek
https://www.artstation.com/ileniadimaria
https://www.artstation.com/carty
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Lead Prop:
Pontus wåhlin
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Prop Artists:
https://www.artstation.com/joseri
https://www.artstation.com/hectorsilveri
https://www.artstation.com/devmatt3d
https://www.artstation.com/panick
https://www.artstation.com/oanagalan
https://www.artstation.com/zelfit
https://www.artstation.com/ramindan
https://www.artstation.com/positivity
Jonas Falk
Stellan Tonring
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Lead Level Designer:
Andrew Yoder
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Level Designer:
Erik Hörnström
Hanna Hoffman
Christian Grawert
Ovidiu Mantoc
Didrik Breitholtz
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Vfx Artists:
https://www.artstation.com/ang_lova
https://www.artstation.com/mccart
https://www.artstation.com/fzender
https://www.artstation.com/magnusl3d
Joakim Vikberg
Eduardo Gallo
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Lead Lighting artist:
https://www.artstation.com/damians
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Lighting artists:
https://www.artstation.com/juanocamica
https://www.artstation.com/juliharaldsdottir5
Pär Tingström
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Outsourcing Manager
Lindsay Kirk
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Ex-Dev.
https://www.treehouseninjas.com/