I had the pleasure of working on this amazing game Indiana Jones and the Great Circle!!
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On this map my main responsibilities was taking from 1st Art pass, done by Thomas Carter, to final.
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To achieved this I used, some megasscan cliff assets(used the highpoly only, re baked/textured) I had created for Peru map, did a new material variation and also used the cliffs created by Vytautas Katarzis, with a texture variation.
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I tried to give direction to rocks/cliffs, in order to get interesting shapes.
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I created the 3 versions of the bridges, present in the level
https://www.artstation.com/artwork/qJRoLD
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For the snow I had the help of Nils Svenningsem, that created a Houdini tool which allowed me to add assets and would project snow on top. For the ice he did a couple of simulations, which the result I kitbashed to create new assets
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I used a combination of decals and slope shader in order to blend all the elements together
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I also was able to contribute to the exterior battleship, just used the assets/kits created by Dan Mihaila, Micheal Tran and William Hewitt to build the space.
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Thanks to everyone that gave me feedback in order to improve my work!
Thanks to all the people that contributed to this map/game, from artists, level/gameplay design, animators, cinematics, sound/music design, Vfx, programmers, QA, tech art in order to achieve this great quality!
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Art Direction:
https://www.artstation.com/torvenius
Mattias Astenvald
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Lead Artist/Principal Managing Artist:
https://www.artstation.com/danrobson
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Lead Environment Artists:
https://www.artstation.com/starander
Bethesda
https://www.artstation.com/themooseatx
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Environment Artists:
https://www.artstation.com/mila
https://www.artstation.com/danmihaila
https://www.artstation.com/carty
https://www.artstation.com/nebularium
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Lead Prop:
Pontus Wåhlin
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Prop Artists:
https://www.artstation.com/hectorsilveri
https://www.artstation.com/devmatt3d
https://www.artstation.com/panick
https://www.artstation.com/oanagalan
https://www.artstation.com/zelfit
https://www.artstation.com/ramindan
Stellan Tonring
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Lead Level Designer:
Andrew Yoder
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Level Designer:
Hanna Hoffman
Ovidiu Mantoc
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Tech art:
Nils Svenningsem - https://galaxy.works/
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Vfx Artists:
https://www.artstation.com/ang_lova
https://www.artstation.com/mccart
https://www.artstation.com/fzender
https://www.artstation.com/magnusl3d
Joakim Vikberg
Eduardo Gallo
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Lead Lighthing Artist:
https://www.artstation.com/damians
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Lighting Artists:
Pär Tingström