Indiana Jones and the Great Circle - Gizeh Vilage Breakdown

The kit was initially build by Will Bullen, I then flesh it further, by adding details to it. I Used the textures created by Christopher Hodgson, in order to displace mainly the corner, to break silhouette since these types of buildings are very organic.
https://www.artstation.com/artwork/rl5XRm
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After this pass was done and the layout in the map was locked, we combined some of the buildings in order to achieve a more unique buildings, especially in the market square area.
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Using the textures created by Christopher Hodgson, the vpaint pass greatly improve the look and variation of the buildings
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Thanks to everyone that gave me feedback in order to improve my work!
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Art Direction:
https://www.artstation.com/torvenius
Mattias Astenvald
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Lead Artist/Principal Managing Artist:
https://www.artstation.com/danrobson
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Lead Environment Artist:
https://www.artstation.com/starander
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Environment Artists:
https://www.artstation.com/christopherhodgson
https://www.artstation.com/willbullen

Used hightmap texture done by Christopher Hodgson, to displace it in Zbrush and then I sculpted the missing parts and projected the albedo to the tile texture

Used hightmap texture done by Christopher Hodgson, to displace it in Zbrush and then I sculpted the missing parts and projected the albedo to the tile texture

Sculpted some stones, used Used hightmap texture done by Christopher Hodgson, to incorporate it with the stones, in order for them to blend well with the terrain

Sculpted some stones, used Used hightmap texture done by Christopher Hodgson, to incorporate it with the stones, in order for them to blend well with the terrain

Just some tiling textures with alpha and wood trims for the support twigs

Just some tiling textures with alpha and wood trims for the support twigs