Indiana Jones and the Great Circle - Gizeh Mines

I had the pleasure of working on this amazing game Indiana Jones and the Great Circle!!
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In the mines/dig site my responsibilities was to do the first art pass, to achieve this, in collaboration with Christopher Hodgson, Ehsan Ebrahimzadeh and Taylor Brown, we created several assets, from wall modules (interior), cliffs (exterior) rail carts to be used across the area, sand conveyor belt,etc.
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I focus on the tunnels created some walls modules, following a suggestion from William Hewitt on how to approach it, plus combined them with some cliffs/rocks created by Vytautas Katarzis. I did the base dressing pass as well and the artists at https://wushustudios.com/ took it to final
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Thanks to everyone that gave me feedback in order to improve my work!
Thanks to all the people that contributed to this map/game, from artists, level/gameplay design, animators, cinematics, sound/music design, Vfx, programmers, QA, tech art in order to achieve this great quality!

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Art Direction :
https://www.artstation.com/torvenius
Mattias Astenvald
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Lead Artist/Principal Managing Artist:
https://www.artstation.com/danrobson
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Lead Environment Artists:
https://www.artstation.com/starander
Bethesda
https://www.artstation.com/themooseatx
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Environment Artists:

https://www.artstation.com/christopherhodgson
https://www.artstation.com/joseri
https://www.artstation.com/ileniadimaria
https://www.artstation.com/nebularium

Bethesda
https://www.artstation.com/crawlspace
https://www.artstation.com/neo_eb
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Lead Prop:
Pontus wåhlin
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Prop Artists:
https://www.artstation.com/hectorsilveri
https://www.artstation.com/devmatt3d
https://www.artstation.com/panick
https://www.artstation.com/oanagalan
https://www.artstation.com/zelfit
https://www.artstation.com/ramindan
Stellan Tonring
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Lead Level Designer:
Andrew Yoder
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Level Designer:
Hanna Hoffman
Anton Eriksson
Didrik Breitholtz
Johan Oskarsson
Daniel Arriaga
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Vfx:
https://www.artstation.com/ang_lova
https://www.artstation.com/mccart
https://www.artstation.com/fzender
https://www.artstation.com/magnusl3d
Joakim Vikberg
Eduardo Gallo
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Lead Lighting artist:
https://www.artstation.com/damians
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Lighting artists:
https://www.artstation.com/juanocamica
https://www.artstation.com/juliharaldsdottir5
Pär Tingström
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Outsourcing Manager
Lindsay Kirk
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Ex-Dev.
https://wushustudios.com/
https://nobody-studio.com/

Did first art pass, dressing, layout, the artists at https://wushustudios.com/ took it to final

Did first art pass, dressing, layout, the artists at https://wushustudios.com/ took it to final

Did first art pass, dressing, layout, the artists at https://wushustudios.com/ took it to final

Did first art pass, dressing, layout, the artists at https://wushustudios.com/ took it to final

Did first art pass, dressing, layout, the artists at https://wushustudios.com/ took it to final

Did first art pass, dressing, layout, the artists at https://wushustudios.com/ took it to final

Did first art pass, dressing, layout, the artists at https://wushustudios.com/ took it to final

Did first art pass, dressing, layout, the artists at https://wushustudios.com/ took it to final

Did first art pass, dressing, layout, the artists at https://wushustudios.com/ took it to final

Did first art pass, dressing, layout, the artists at https://wushustudios.com/ took it to final

Used height maps, from texture.com and megascans, displace them in zbursh and them using bend modifiers on the low poly to create the shapes I wanted

Used height maps, from texture.com and megascans, displace them in zbursh and them using bend modifiers on the low poly to create the shapes I wanted

Used height maps, from texture.com and megascans, displace them in zbursh and them using bend modifiers on the low poly to create the shapes I wanted

Used height maps, from texture.com and megascans, displace them in zbursh and them using bend modifiers on the low poly to create the shapes I wanted